Vehicles: centaur tank from Gears 2. The shader supported snow & mud buildup on the wheels that never made it in. Truck you ride in during a mission in Gears 3, and in a few cinematics around Anvil's Gate. Submarine, used to travel to . This thing is massive in game, uvs were spread out across 4 materials. Sub pods the…
FAN FARTS: I wanted to make some weapons as I haven't before. All the art from Syndicate is just so nipple twisting, I wanted to make a gun or two! Here's the high poly so far.
Update 4: Have had the flu so progress has been very slow, but have chipped away at the clothes! Has taken a few tutorial videos but I'm starting to feel more confident with Marevelous Designer, and feel I now have the knowledge needed to achieve the trousers. Looking forwards to taking a proper shot at them over the next…
I saw this when I was in London and loved it so I decided to model it. . . Not exactly, but I used it to base my statue off of. Anyway its just over 1000 tri.
I working on this character from The Sorcerous and the Unicorn (2005) which is concept by jason chan www.jasonchanart.com concept by jason chan I have question about his neck it look like he has wave like flesh on his neck or is blood marks
Hey, newbie here. So here's my first proper attempt to sculpt a full body character in mudbox. I'm pretty new at sculpting, so any tips and advice would really be appreciated. Legs aren't done yet. Constructive criticism are welcomed.
I recently sculpted this cute little fella concepted by Tooth Wu: https://www.artstation.com/artwork/NGaQaz I really wanted to improve my skills in rendering and also wanted to try out some polypainting. It was also nice to not worry about topology too much, since this wasn't supposed to work within a game anyways. You can…