Hi! everyone, I need to create a tileable rice alpha like the one I post for various purposes, I been trying to use some of the multimesh tools to spray a model, but since any multimesh tool supports that fuction I was not able to achive my goal. Any suggestions?
The title says it all. Bones are obligatory. Does anyone know technique of creation in 3ds max? Maybe some scripts to convert selected vertex to bones ? Looking for any good solution to create bone matrix. Please gyus, help me with this pain :dizzy:
Can somebody show me some examples of some low poly mouths gums and teeth? I'm creating a character of around 10k and I'm not sure how far to take the detail of the mouth. The head is around 1600 polys. I'm wondering if just a flat textured surface would be sufficient? of if there is a better way.
Hey guys ! This is a tutorial that I've created about my process for texturing ! http://www.youtube.com/watch?v=nSSZH7IcQ2w You can download it here : https://gumroad.com/l/Texturing_Tutorial_FannyVergne If you want to take a look at my overall work you can go here : https://www.artstation.com/faf…
The NMAKER is a tool packge for creating textures in photoshop and use in 3d software in a simple way, quick and agile using it for just 1 click. nMaker is free! http://www.nmaker.com.br