Boyo: Thanks yep will ask soon. WarrenM: Thanks, I did too. I actually never saw this game on a pc version till I downloaded it on my pc here. I was actually pretty surprised how it turned out the graphics we did were actually pretty expandable for higher res stuff. Now that I think about it I should have pushed to know…
Okay the tutorial is currently in progress, I'll just be editing this post with updates as it progresses. I'll try to make the tutorial as detailed as possible for those who may not be as familiar with zBrush. If anyone has any questions or is stuck at any point, feel free to contact me :) So before we begin, you will need…
Hey, looking really good! Can't really understand why no one posted in here yet. D: A few things I've noticed: (I hope you don't mind painting over your shots to illustrate better what I mean at some points.) First of all I really like the overall feel and style of the environment. You matched the Deus Ex style pretty well…
Good read and good points. It's a tad on the long side (like this post), it took me two sittings to get thru it. I can't say everyone would read the entire thing but they need to. Here are my excuses why you haven't seen much art posted around here, by me. None pimpable work, be it learning models (oddly deformed…
Yea this can be a little awkward if you don't know what's going on. Think of it like dolphins having sex... You bump into each other, everyone has fun but no one stops swimming, everyone leaves happy. You're actually sending a signal and depending on how much time you have in your encounter you're telling the person how…
3D PRINTING: So for 3D printing I ended up using Formlabs Form 2 resin printer for my toys. The reason I chose this printer is 1) Our course has easy access to a personal form 2 printer meaning I don't have to outsource the prints from online companies etc 2) The Ultimaker printers we also use would not be capable of…
Hey yaschan, as other people suggested before, to design a level you start using both bsp (directly in UE4) or 3d geometry (modeled into any 3d application and then imported in UE4). At the end of the day both solutions are valid: you have to try both and decide which one works better for you. But in the end the process…
My first impression is that you have some fairly decent stuff and you seem to have some of the low poly basics down. "Don't waste UV space, don't go nuts on triangle count, ect..." but overall there is a lot to work on. The site itself. The overall layout is cluttered with a lot of mostly useless info right up front. That…
Old Wounds It had been weeks since the Basilich Uprising had been put down, and even far from the fortified walls of the capital the Empire's grip had been firmly reinforced. It was not like Ionia. Life here could go on as normal, save for the occasional news of a battle, or someone talking about those who were lost. Riven…
This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…