Action and pacing was cool, visuals and oh my that audio too. Cumberbatch was awesome of course. So I really liked it but there are some issues... Abrams can't direct a space battle. It's just chaos and the tactics are from Galaxy Quest - shoot them with the red stuff, then the blue stuff. Ship gets wrecked, redshirts die…
Saw it yesterday. It Started off in the right direction: The search for Luke Skywalker -awesome premise, but that whole strand of the plot gets thrown to the wayside so we can rehash the same old Deathstar raid ,that at it's best, is a watered down version of the originals. I could have forgiven it if they had done that…
Hey guys, I optimized down a bit more and I'm sitting at 10,900 tris for the primary frame Razorb: Thanks! Yeah, it's definitely on the higher end. Hoping this new optimized version is a bit more acceptable. Stradigos: You're spot on with portable idea! My main thought process behind that was that having modular blocks…
More recent updates: More effects to come Room leading to the atrium Office update Vent crawling idea inspired so the whole trailer is not only running and avoiding obstacles Might put in other vent paths so it's less linear for choosing where to go Hornet update- added some blood to make it look as though there was a…
It's really sad that the industry has such a bad image in Germany. And it also seems that nearly 80% of the studios here are producing only f2p-titles or mobile games. I guess it's also a problem, that videogames and the industry behind it aren't that acknowledged in Germany. It still has the image of some nerdy guys…
For the most part modeling is modeling. The majority of all techniques used can be easily moved from one package to another. The major difference is the workflow. For example a function in Max can have an identical feature in Maya and the only difference could be just in the naming of the feature. So what you learned in…
Not all fields are next to rivers and I guess you're mixing up fertilizers and genuine real bullshit, but since the inclusion of small strips of bushes and trees between the fields and watery areas that problem has almost completely disappeared. :) Also farmers rotate the stuff they grow, so that the soil gets a chance to…
Well, Blender does all this with its default baker. All it takes is a secondary UV channel laid out as desired, a blank image added inside the material but not connected to it (to act as a recipient for the transfer), and one click of the bake button (in Cycles mode) for each desired map to be re-written according to the…
Hey guys, I need help! I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair? Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal. For Xgen i…
Long time no see :) - I am working on a game and would like to have some feedback on texturing a 3d model... here's the model from rendering: and here's the ship from ingame: so... it's pretty small in game so forgive me the pretty low resolution textures. But ... maybe you can give me some hints on what to improve or some…