Long time no see
- I am working on a game and would like to have some feedback on texturing a 3d model...
here's the model from rendering:
and here's the ship from ingame:
so... it's pretty small in game so forgive me the pretty low resolution textures. But ... maybe you can give me some hints on what to improve or some image references where it's done better.
Background info: In the game, the player controls a flying robot that is lifting and transporting stuff. The world is supposed to be a bit whacky and odd. I had something like wall-e in mind about it (so lots of robots that do all kind of stuff on a station without any meaningful purpose). The game is supposed to be a dexterity game around steering the ship and solving puzzles. For example, you might be confronted with a broken door on a higher level, so you need it fixed. So you need a repair bot. But they only appear when you break something (in reach of repair bots), so you first break something, and when the repair bot appears, you grab him and put him next to the broken door - which it fixes then.
I have no idea if I can manage to do all that stuff (animation wise), but I believe it would be a fun game
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Here's a concept I drew in advance:
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