Hello I am new to Polycount and to making well anything. This is my first idea for a dota 2 item I decided to do a ward because it seemed more simple at the time. After watching tutorials and just figuring out how to use maya I managed to make this so far. The eyeball is supposed to be stuck and move and shack to get free…
i mix and match. some of the tutorials are in older versions of software and it kinda sux watching a zbrush tut done in vers 2 when 4 is out now and completely different. i would try to get good at one thing also, and the bundles would probably overwhelm you with so many different facets of cg idk anyone who could take it…
Hello there. I'm learning animation in maya from Digital Tutors. I've started from basic 'getting started with maya', then went to learn some general basics with tutorials on modeling, UVs, texturing and render and now I'm after probably half of the all cool stuff they have on animation and rigging. It's all amazing and…
For RAM you've got a few options. 1. Buy as much RAM as you want now to fill all the slots, then chuck out the sticks later (p.s. I accept leftover RAM donations :P ) when you want to add more. 2. If it's within your means, just max out your motherboard's RAM capacity now and get it out of the way. More is always…
okie dokie. first off.. i think you are confusing kismet with the material editor. like the material editor (and the post process editor and the animtree editor and maybe some others).. kismet is node-based.. which is where i am assuming your confusion of this comes from. now anyway, this is a topic that i guess is great…
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
ok. when you say skeleton I though you had a 3D bone set up or something. well if its unity what I would do is attach empty game objects, call them attachment points or something, have a sprite renderer on them, and then switch that image out with code. either you animate everything in unity with cut out parts, like this…
I have been learning 3DS Max 2012 by following a tutorial and while following along the pieces I have worked on keep getting triangulated and I cant find out why. The triangulation sometimes happens only when I don't have the model selected in a mode (vertex, edge, etc..) and so i didn't worry about it too much as it seems…
Hi everyone! I've been mainly pursuing vfx for the last year or so, but lately I've been wanting to make the jump into 3D --specifically rigging and animation with Maya. While there are many tutorials out--too many, in fact--it would help me tremendously if there was someone who could guide me on a path. What I'm mainly…