Hi everyone!
I've been mainly pursuing vfx for the last year or so, but lately I've been wanting to make the jump into 3D --specifically rigging and animation with Maya. While there are many tutorials out--too many, in fact--it would help me tremendously if there was someone who could guide me on a path. What I'm mainly focused on now is rigging and learning Python in Maya to help with rigging.
When I started learning 3D, I had originally wanted to only learn animation. While this was fun for me for a while, it also meant that I was very limited in the amount of models I could use. So I decided to start learning how to rig before diving any deeper into animation. Furthermore, while learning how to rig, I heard that learning how to use Python/Mel was very important to automate processes and create custom tools for rigging. It's just getting to a point where I think I need some help if I want to concentrate and get something done.
I know that it's a tall order to ask for other artists' time, but I figured that I would give it a shot. There are a bunch of really great videos and tutorials out that like Animator Friendly Rigging and Pluralsight, but it's starting to become a bit overwhelming for me what I need to pursue next.
Also, I'm sorry if General is the wrong place to make this kind of post.
Replies
I'll also have to take a look at the CGcircuit and Gnomen ones you mentioned. Thanks a bunch for the material!
Edit: Posted this before I saw your comment, Carvuliero. I don't think I've seen the Farley Chery tutorials yet? Would you recommend them over the tutorials that Delano has on Pluralsight? It seems like Delano has a monopoly on rigging tutorials at Pluralsight, but I find it very hard to concentrate when listening to him.
Also, I've never heard of skinning with nCloth before. How does it compare to using Bind Skin with weight painting?
Thanks for the help and inspiration.