After a few days of watching tutorials for Substance Designer, I decided to dig in a create my first solo material. Materials are one of the things that I find the hardest to wrap my head around, so any feedback is greatly appreciated!
Iv'e been getting into substance recently. here are a few materials iv'e made so far. i was aiming for a stylized feel to my materials. I'd love some feedback on anything you see here. https://www.youtube.com/watch?v=KxQ3vDfYF1g
Hiring Texture/Material Artists for an in-development low-mid budget science fiction film.This will be for pre-existing creature model made in ZBrush, requiring materials done at photo-real quality for film production. The texturing will be based on approved concept art. Experience in substance painter is required,…
Hello everyone! I'm searching a way to have a material in Unity with normal map, diffuse, metalness and roughness map. I couldn't find it in the standards and anything really explaining it on the net, so maybe it could be bought or made in some way? Is it possible to have/make something like that in Unity? If yes is it too…
Hey Polycount!! Its been a while :) Was hoping to get some feedback on my new material. I've been wanting to do a floral/ornate material for a long time, so I decided to do Moroccan tiles since I grew up in Morocco. Done 100% procedurally in substance designer! More renders and breakdowns…
Hi I wonder where you guys learned to use shaders/materials. Especially in Unreal. Can't find too many tutorials on it. neither free or to buy. I'm using Substance Designer a lot, but would like to make better use of my textures in Unreal. Liked this one but its 3 years old.…
Hey guys I would like to start getting into the more advance side of materials and shading networks. I have little experience in programming and my maths knowledge is somewhat limited too. So I came to pray on the collective knowledge of polycount! Can anyone recommend some good maths tutorials/books relating to materials,…
I was wondering how some of you go about dealing with reflective material in models that probably won't be lit. Things like Leather or metal, I don't really understand how to make these things look like the materials they are since its so dependent on where the light comes from. Here is kind of a WIP example of my own work…
This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?
Does anyone know where I can find an accurate detailed complilation of albedo vaules for a lot of materials? I am currently doing some research on lighting and materials. I have found some charts but was wondering if there is a dedicated site for this in both srgb and linear? Thanks