I've always been curious as to how I'll react when I get that first break into the industry, so I'm curious what it was like for you guys who currently work in the industry. Were you self taught or went to college, and how did it feel when all of your hard work finally paid off? Thanks!
Some resolution to this problem, but coming from a plugin. I am using this alternative windows explorer here : https://files.community/ Among other things, it has a copy as path command that paste into maya as a readable format. Did not get the plugin for this exact reason, however it solves this problem so I just mention…
I (programmer in Unreal Engine) would like to cooperate to make game asset packs that also have functionality and can be used out of the box by the customers or easy modified and adapted. For the design and modeling of the assets I am looking for a versatile artist that is able to do concept-art and build models in…
I have a rig made for my models body, but I want to use Blend shapes for the face, I also want to add a few more detailed parts to the model ( outer eye level and a few bits that did'nt stick right) Can anyone send me in the right direction here?
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Hello everyone! o7 I hope this is the right section to post this in and I'm sorry for any grammar mistakes 😅. Soo... I've been having a problem for some time which leaves me quite restless and I think hearing some of your thoughts/ideas/experiences could help me. Last year I finally got into my dream university and I am…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
3dmotive has dropped us a line that they have a new UDK tutorial DVD to add to their vault of professional training videos. Ryan James Smith is the one you'll be listening to as he explains and shows you the deeper secrets of mesh painting in the UDK editor. In this video we'll take an advanced look at UDK's mesh painting…
Excellent mate! Regarding ddx and ddy. I don't know if this covers all d3d10/d3d11 cards or not but I've tried d3d10 hlsl in fx composer 2.0 on one of each and in both cases it appears ddx and ddy are the same as ddx_fine and ddy_fine. Ironically, in d3d11 hlsl (which is not supported by fx composer) ddx and ddy are the…
I'm curious how many people's first jobs involved them relocating vs getting hired locally? I'm aware mobility is something you must expect working in the industry, so I'm not afraid of that. But what if your first job offer is literally on the other half of the country? Did you still do it and or received any assistance…