Hi, I'm looking for proper fbx import settings in UE4. Binormals and tangents should be calculated in the pixelshader, not in the vertexshader. So what does "Import Normals" in the fbx import dialog imply? You import only the "Normals", means "smoothing groups" (hard/soft edges), or does it also mean to import "binormals…
Hello, I need a tool to reduce polygons in my models, in format 3DS or X. It should be free if possible, I don't have 3DS Max. I already Googles and found Pixel3D, it seems to do the job but I cannot save in shareware version. Any other suggestions? I just need to reduce vertices and or polygons in two 3DS/X models...…
Here's my 2nd time sculpting in Zbrush, coming from Mudbox, with help from the Pixelogic website tutorial. I brushed up on my anatomy and I now have a better understanding of how to use dynamesh and masking brushes. Tell me your thoughts!
Hi there, my name is Robert Fink. I think I have a pretty unique story that I would like to shout out from the top of mountain, this mountain being the internet. This is the story of how I proposed to my woman friend of three years this last August 9th, 2013. With the help of my awesome friends Ryan (Programmer) and Jack…
I only gone dun and released a new pixelart game! B) Available for New 3DS, Wii U & Steam. Just spreading the good news, let me know what you think! o:) NintendoLife gave it 9/10 :o https://youtu.be/UQO2syGhjMg <- vid Pirate Pop Plus <- website http://store.steampowered.com/app/487350 <- steam link
hey! I realised I made too much to post in "show your handpainted stuff thread". So I figured I would make a thread myself, so I can get C&C. I will post a lot of works in progress. The project itself is completely for fun, and I don't really have a planm, haha, but thats fine. Like the title says, I'm working on a…
I didn't see this posted so I thought I'd shout out that the Unearthly challenge done by pixelgoat and tor frick (http://www.pixelgoat.se/viewImage.php?id=110) was showcased in the Exhibition section of the March 09 3d World Magazine. Congrats!!! its cool to see fellow polycounters pop off the pages of the magazine.
Specializing in hand-painted 3d models for your retro-mobile-handheld-web games. Plays well with others, offers indie-friendly rates. Paid work only please. www.pixelbutterfly.com marie@ pixelbutterfly.com
Hey, I'm trying to use light functions to light certains parts of the scene only when the player is close to it. Through my research I've come across light functions and they seem to fit the bill but I can't get them to work properly. Is it possible to make a distanced based material for light functions? (Distance from the…