Hello! My name is Razvan Mindra and I'm a 3D Artist working in the gaming industry. I have worked for two gaming outsourcing studios so far, which have delivered multiple AAA titles on PC and console. I have been in a 3D Artist for about 8 years. I'm available for freelance or contract work. You can contact me on:…
I'm a material artist with knowledge of the entire art pipeline production. I have a great understanding of optimizations and shader stuff, working directly on engine to achieve the desired result.
Is there a way to snap to mesh so that it conforms to the shape of that mesh? The effect I'm looking for is similar to this. [ame] https://www.youtube.com/watch?v=C9W8CWUZdqw[/ame] Thanks.
Im tryign to have a round section cut out of a cylinder and I was wondering how i could sharpen the edge around it without causing massive deformations!! :poly142: