The UV Map has a lot room for improvement. Make use of duplicated objects (e.g. the legs). With this you can use more UV space for each part. Also take the time to improve the UV Map by hand (or use programs like IPackThis). At the moment you are wasting a lot of UV space (and with it texture resolution).
You could also stack similar assets in your UV space if they're not asymmetrical. Bolts, wires, hydrolic rods ect. Saves a ton of uv space. The model looks like its a bit too heavy on the front end as well, the balance on it feels like it would tip forward.
@C86G I saw your Valkyrie, I'd be excited to see what you could do with a walker. Very nice work, that Valkyrie made love to my eyeballs for like 10 minutes in the Marmoset viewer lol.
Though yours looks somehow weaker and lighter. Did you measure each part or did you estimate the dimensions? Also your renderings are a bit dark to judge your work.
Though yours looks somehow weaker and lighter. Did you measure each part or did you estimate the dimensions? Also your renderings are a bit dark to judge your work.
C86G Our Warhammer 40K Pro But yes, brighten your Renders a bit up, they´re to dark.
Lmao that's because it is based off the ADMech Dragoon I just made some adjustments to the design. I used the plastic blue prints as image planes when modelling so it should be to scale
Replies
Make use of duplicated objects (e.g. the legs). With this you can use more UV space for each part.
Also take the time to improve the UV Map by hand (or use programs like IPackThis).
At the moment you are wasting a lot of UV space (and with it texture resolution).
It looks a lot like some of the Imperial Guard walkers from warhammer 40k
I saw your Valkyrie, I'd be excited to see what you could do with a walker. Very nice work, that Valkyrie made love to my eyeballs for like 10 minutes in the Marmoset viewer lol.
I am working on a different W40K piece right now ; )
But let´s not hijack TKG´s thread ; )
Though yours looks somehow weaker and lighter. Did you measure each part or did you estimate the dimensions?
Also your renderings are a bit dark to judge your work.
But yes, brighten your Renders a bit up, they´re to dark.
I used the plastic blue prints as image planes when modelling so it should be to scale