https://imgur.com/a/RvC7z6r I'm trying to model a sling wrapped around a gun. I wanted to use cloth sim but I have to make the first basic shape by hand. The issue is I have to rotate some parts to avoid clipping into the gun and then the sim thinks the strap shape is not cut straight and doesn't bend it correctly.
As you guys can see I'm trying to wrap this pattern I made around the cylinder to the right. Ive done it in the past but I've forgotten exactly how to do it. When I try to apply a non linear bend to the object nothing happens.
There's a wrap deformer that works similar to the Skin Wrap modifier, I believe you can have multiple of these to get the functionality from Max where it lets you select multiple influences. No idea if it can be converted to skinning, perhaps if you're lucky. But standard procedure with Maya is to first: (unsuccessfully)…
Hi everyone, I'm trying to find a nice workflow to create levels for my unity project I would love to create the level (one of several) in max and export it as one object into unity with one big texture atlas for each level. Now I'm wondering how I can manage the tiling textures Without any further knowledge I would build…
Hey guys, I'm trying to create a sort of brick tower that would look quite like this : NOw I normally would just make a cylinder in 3DsMax and use photoshop to create a diffuse and a normal map, but for the sake of learning I decided to tackle zbrush, and I'm quite new to that programm :) So i've created a (not perfectly)…
Hello, I recently watched a hair tutorial, it was using Max's Path Deform Binding(WSM) to place hair card. Obviously, he was duplicating each card after he place it, and tweak the curve for next one. I'm a Maya user so I wanted to apply this method using Curve Wrap and it can perform similar thing for the first card but I…
Heya people, how you doing? I was taking a gander on some materials from the Source engine, and came across this line: $FRESNELWARP "fresnelranges" From what I understood, it's basically a textures that wraps around the model, but with a Fresnel as it's feed? Although I'm not too sure about it. I also tried looking for the…
Hi there, I am trying to model a dumpster for rendering in Unreal Engine and am currently working on the wheels /casters. As you can see, I have tried to keep my geometry as simple as possible as this is only a small part of a larger model. My plan was to create the rubber and metal parts for just the wheel portion of the…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…