wow.. skin wrap is da hit! the other tools where nice but capitulated at the given task.. or they needed too much extra work (many separate meshes combined to one object) but skin wrap was fast and doing the job perfectly the fail of the uv-transfer could be due my old max version though thx both of you! and vig.. thx for…
I am curious about how other folks handle modular corners on buildings/structures. I want to wrap a seamless texture around 2 pieces that make up a corner. http://imageshack.us/photo/my-images/543/modularconundrum.jpg/
You could combine that Wrap you are attempting with some cloth simulation to achieve this? EDIT: Also, wrapping in the sense you are after would not work in that case without distorting the geometry a lot or ending up with strange folds.