I have a question, hopefully someone can help me, how I can export as PNG a final render using Arnold without seeing the ground and the shadow can be used under any surface, with white surface it seems integrated the png exported from maya but with dark surface the shadow seems grayish as a stain as I can do to have a…
Hi! I'm Bogdan Neguriță, I'm a 3D Artist specializing in Prop/Hard Surface as well as creating Environments for games. I'm looking for full-time, part-time or contract work. Portfolio: https://www.artstation.com/neguritab Linkedin: https://www.linkedin.com/in/neguritab/ e-mail: neguritab@gmail.com
Hi, I'm switching from Maya to Blender, and I'm looking for some way to toggle between no Subdivision Surface and Subdivision Surface level 2 for example. In Maya you can easily press the keystroke "1" and "3" to switch between no subdivision surface and smooth preview. For what I know so far, in Blender, you can use…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
Remember, surfaces that run perfectly orthogonal to the lowpoly surface cannot be displayed on a normalmap. I'm not sure how well those plates will work there.
Hello, I am making reference to various hard surface wire reference materials, but a problem occurred at the corner. The surface appears strangely in the direction of the arrow. Is the structure wrong? Adding more lines to the corners didn't solve it