Hi guys. First let me start out that I am a total noob in Max. Anyway I'm building some assets for a game in Maya then importing to Max, as FBX, in order to import the assets into the game. Once I import into Max, the only thing I do is set up the game specific shaders then export. After getting the first asset into the…
Hi! I'm just testing around with texture baking and got those ugly smoothing errors. I've already tried some other methods, different UVs and smoothing groups, but it always ends with messy UV seams or ugly smoothing errors. I've also already used the forum search, but I couldn't find a good solution. I don't know what I…
Smooth brush has less effect operating on higher resolutions. This is because the topology is more densely packed and as the smooth brush is averaging verts to neighbours there is less of a distance to travel and this makes it seem that the smoothing isn't doing much. There is a smooth stronger brush in lightbox(comma…
I am still trying to learn the ropes of creating good assets that will work properly with game engines and noticed that a lot of artist use smoothing groups when modeling low polygon models to save polygons when making rounded surfaces. I was wondering if I should start using smoothing groups when modeling my low polygon…
Hi i tried to smooth my poly modell in maya. i get weird mesh results and of coarse my bake fails then. what i did: i used Smooth Poly *Options // ********************************************** // Settings: exponentinally - - - - - - - - - - - - - - - Exponentional Controls: divisions 2 Continuity: 1 - - - - - - - - - - -…
This workflow seems to work well for getting smoothed edges from Max to ZBrush (using smoothing groups). This method doesnt use support edges, instead it works similar to the crease command in ZBrush. 1: Select your mesh in Max and apply a Turbosmooth modifier to it. Crank it up to a level of 2 and check the "Smooth by…
Hi, I've been confused by this question for a while. I have a organic character within some hard surfacing armor and fabric cloth on. In general situation, should I smooth render the character? The problem is sometimes the UV will get stretched, but without smooth render, the model is not smooth enough in some specific…
Hey guys it's a pretty simple question but I guess I'm wondering how to finalize smoothed objects in XSI so that the increased, "smoothing level" will export. Currently I'm trying to get the hang of high poly, detail sculpting but this is sorta holding me up in the export from XSI to Sculptris. NOTE: I'm working in…
Is this the correct method in baking a normal map from highpoly to lowpoly, in regards to smoothing groups? 1) First I attach any floating geo together so I have one solid lowpoly mesh 2) I select the entire LP mesh and "Clear All" from the Polygon: Smoothing Group menu 3) I click the "1" to assign all of it to group one…
Thanks guys! @cptSwing - its the second one. There are no smoothing groups assigned, but if you assign them, it doesn't change the explicit normals, they override the smoothing groups. Resetting normals will remove the explicit normals, but then smoothing is based on whatever smoothing groups currently exist. Since none…