Hi!
I'm just testing around with texture baking and got those ugly smoothing errors. I've already tried some other methods, different UVs and smoothing groups, but it always ends with messy UV seams or ugly smoothing errors. I've also already used the forum search, but I couldn't find a good solution.
I don't know what I should do next, so I ask for your help.
Here are some screenshots of the model, smoothing, UV layout and the normal map, baked with xNormal.
![smerrorx.jpg](http://www.peterschuster.org/img/div/smerrorx.jpg)
![smemeshx.jpg](http://www.peterschuster.org/img/div/smemeshx.jpg)
![smeuvx.jpg](http://www.peterschuster.org/img/div/smeuvx.jpg)
![smenmx.jpg](http://www.peterschuster.org/img/div/smenmx.jpg)
Replies
Yep, same here, looks fine to me as well!
take a look here, it's a long topic but it has got all the info you need.
and guys about the errors, come on, look closer. ;P
Using 3point shader might fix them.
Otherwise, since you've chamfered all your edges, I'd average the vertex normals of your larger faces (so they are parallel to the face normal), it would fix any visible smoothing errors, and would make a cleaner bake, more easily reusable on other objects (because there won't be those gradients on the normal map).
I thought about it, but this would create many texture seams and makes it difficult to texture.
Thanks, there are many workarounds and so on, but I couldn't find a real solution for my problem. Did I overseen something?
Yes, in max viewport, but in a game engine it will still appear, wouldn't it?
Sorry, my english isn't the best, what do you mean with that?