Hi y'all, Here's my latest. It's Rick, from rick and morty. The best animated show (period) It's a game asset. Game will follow. The asset is set up in UE4.10
Seems great for those based in the UK as purchasing one of those models from anatomy tools (particularly the sting from delivery and import tax) is a nightmare. £60 investment (and they are looking to do female versions and different body types in the future).…
since I am almost completely fubar'd from allergies, after I mow in the morning I am socking it in and just gonna drink beer and watch the NFL draft tomorrow. was just curious if anyone else here makes it an event like I do. any fantasy football players or just NFL nuts? no responses means no I guess
I'm modeling a gun right now, and was wondering if it'd be worth while to bake normals/AO at 8k for presentation purposes. I know it'd be unrealistic for an asset in-game, but I'd really like to make it look nice in my portfolio. Would using this map res be a bad thing? The only bad thing I can think of is that employers…
http://www.playfuls.com/news_06326_Sony_Offends_European_Gamers_Again.html In a nutshell: delays and higher price didn't impress europe, Sony decides to add crippled backwards compatibility to the mix boo-urns indeed.
Too many years of Maya, what can I say? I am trying to get a couple of things displaying in Max 9 properly, but I seem to be stuck. First, I want see my .tga's alpha inside the Max viewport, so far when I change the settings in the bitmap it doesn't seem to display correctly. Second I want to see the combined effects of…
Show us a wire and the texture sheets. Other than that it looks suitable for an RTS game. It'd be nice if you could make more structures like this and a build a scene out of it to mimic Total Rome for your portfolio.