https://www.artstation.com/artwork/B5wP8 The lowpoly model and the textures for my personal project "The Desert Scorpion". I decided to call this piece done because I dont have much time at the moment and want to focus on other projects.
Hi guys! Right now i'm working on my new artwork. I've been trying different camera angles or changing everything entirely. It'd be awesome to get some feedback from you as what's the best variant. I'm making it in UE4 using substance materials but having problems with repetitive patterns, so only thought to deal with…
Hello this is my first time posting a wip. Im working on this desert crossbow sniper character and i need some feedback before i begin to model this, he is going to be my first zbrush sculpt so i want him o be really cool. Any quick comments would be super welcome thanks. :)
Desert Eagle Progenitor: UV: WIP: References: Was originally going for a very red design, but gradually changed when I added other influences. (Primarily Dunes spice vision color, which lends users prophetic abilities, hence the name of the weapon)
Decided to make a desert eagle skin. Had a vision, drew it, built it. This is how it went down :smile: The sketch: The design was pretty straight forward, lead to this: Here are some more angles: The UV sheet: Thanks for taking time to view my submission :smile:
Anyone ever heard about this game, looks pretty slick if you'd ask me. Any first impression, for those that wanna see it here's a link [ame=" https://www.youtube.com/watch?v=TNtB5DoJ6OI"]Black Desert Online Preview First Trailer - YouTube[/ame]
Desert Eagle | Jurassic http//steamcommunity.com/sharedfiles/filedetails/?id=675847518 "Challenge your opponents with the Desert Eagle custom painted with the terrifying figure of the ancient Tyrannosaurus Rex and as the T-Rex was King of the Lizards, become King of the Battlefield!" The DE | Jurassic pulls off a dinosaur…
Hello all - I am working on a paintjob for the Desert Eagle, inspired by classic 80s spaceship markings. As far as workflow is concerned I am designing it over a side view orthographic render, applying the graphic to a secondary set of custom UVs, and reprojecting them back onto the original UVs for further detailing: