I came back after 10 years in concept art and returned to game 3D art. I've got to tell you: it's near impossible to learn from Discord. Barely any feedback. After a day, it's buried under other people's stuff. Maybe I'm old [and I am ;D], but I miss forum times.
Sculpting a lion :3 Ref: I got permission to move away from this specific concept to shorten the back and relax the hocks, so that's gonna be my next move. And maybe relax the tail. I don't think i'll bother rigging it, but who knows. :D
Cheeseplus says Dekard (the nickname) is dead.. so just a short message to say Dekard is no more, had that nick since 1994 or so but figured I'd go ahead and move over to using my real name like everyone else is doing these days :D Artist formerly known as Dekard Portfolio :: Environment Wiki
hey guys, years have passed since ive been here. So i thought it would be good idea to upload something xD. Very rough blockout of the initial d car. Cheers.
Hello, I've been working on this project for awhile now the Panzer Ausf. IV D. So far I have the highpoly model finished just have to UV map the lowpoly model and texture it, then create the diorama. Finished version:
Hey everybody I decided to work some more on my hard surface modeling skillz. I think I am almost done with the High Poly and would love to hear some feedback before I enter the other stages of the process(Low poly that is :P ) I am still a noob so there might be noob mistakes :D Thanks alot in advance
Been a while. I've been busy in the off hours after work the past few months. I was doing a UDK scene from scratch for about two months and I wanted to do some sub-D work so I made a turbine over the past week. UDK scene Turbine