Hello, I've been working on this project for awhile now the Panzer Ausf. IV D. So far I have the highpoly model finished just have to UV map the lowpoly model and texture it, then create the diorama.
Looks solid for the most part, there seems to be some weird normals on the front:
I'd also suggest uploading the images to something other than photobucket. Uploading to Imgur or directly here to Polycount makes it a lot easier to open the images fullscreen.
I'm really fascinated by your work, especially the renders and choosing of this nice atmosphere, May I know how you created this nice grass and mud ground?
I'm really fascinated by your work, especially the renders and choosing of this nice atmosphere, May I know how you created this nice grass and mud ground?
Thank you, I'm glad you like my work! As for creating the grass I used Fiberfx in Zbrush then exported as fbx. For the ground mud, I actually sculpted the diorama then I used different shades of brown and tan in Substance Painter to the ground.
I agree with you so I went back and toned down the white to more of a gray. Let me know what you guys think. I feel like it slowly getting there I just have to train myself to catch errors in details.
I think this would suit many games where polygon budget is limited, it would be a good asset, and would probably run on mobiles. I think if you wanted to compete with the tanks you see being made for world of tanks then you would have to change some things , you could have a much higher polygon budget. You Could have much bigger textures and therefore would be able to put more detail into the textures. I think for the budget you have you have done a good job. Its a solid piece. You could aim higher though and look at some of the tanks on artstation for inspiration.
I think this would suit many games where polygon budget is limited, it would be a good asset, and would probably run on mobiles. I think if you wanted to compete with the tanks you see being made for world of tanks then you would have to change some things , you could have a much higher polygon budget. You Could have much bigger textures and therefore would be able to put more detail into the textures. I think for the budget you have you have done a good job. Its a solid piece. You could aim higher though and look at some of the tanks on artstation for inspiration.
Thank you for the feedback. I was trying to compete with World of Tanks, although like you said I could have gone higher on polycount. Next time I will try to get past that limit.
I think your tank can use some contrast especially in the tracks. If you look at textures from world of tanks they have nice wear where you can see the dark steel and brown paint around it. I think more interesting wear would help your project a lot
Take a look at this picture from WoT, the tracks give the tank a nice contrast. Good luck!
Decided to go back and work on this tank. So far, I think it looks pretty good, let me know what you guys think. Also, this will be my last update on the tank.
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Finished baking and adding details to the model, now I'm going to start the diorama.
I'd also suggest uploading the images to something other than photobucket. Uploading to Imgur or directly here to Polycount makes it a lot easier to open the images fullscreen.
I fixed the normal problems, please point them out if I miss any!
Or is it supposed to be holes around there?
Note: This is set during dusk.
I also included a wireframe.
Thank you, I'm glad you like my work! As for creating the grass I used Fiberfx in Zbrush then exported as fbx. For the ground mud, I actually sculpted the diorama then I used different shades of brown and tan in Substance Painter to the ground.
https://www.artstation.com/artwork/4ZBKk
https://www.artstation.com/artwork/Z5qN6x