I do this in Max all the time, I select two edges and hit bridge, no problem. However, in Maya it's giving me this error and I'm not sure what I'm doing wrong.
3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
I am hoping for some advice about lighting setup for a scene I am finishing in UDK. The concept was of a 70's Sci-fi bridge (battlestar galactica style) with a bit of modern put in to it. I am looking for anything that will make it look better. At the moment the light is coming from emissive textures and lightmass, I like…
An on-off project
that I've occasionally been working on during the last year. It just doesn't
feel like it's there yet. It's based on this bridge, in Trondheim. https://www.youtube.com/watch?v=3nDlN16W1dc Thoughts. * It looked more fetching in red. * The scaling feels off. * The normals are slightly too strong on the…
To me I just feel like the edges are all too consistent and soft, even the cut details seem really soft. I think if you had the very middle of the bridge flat it would also help, currently the sharp edge in the middle of the bridge just seems out of place to me.
Hey there! I've been trying to replicate that Tron/Halo style light-bridge texture for one of my projects, but honestly I've no idea where to even start! Other than turning transparency down and incandescence up when rendering in Maya. Ultimately it will be in either UDK or UE4, but right now it's really important I get it…
Does anyone know of a script to bridge two adjacent edges for creating tris, like the ancient PolyMagus Blend script or this, but which works with newer versions of max?
So this is just one asset to a larger scene that I am working with a couple of people on, for the experience. So I am trying to move rather quickly so I can try to produce things in a good time frame. I am looking for some last little details to add or change to make this look better before I move on to unwrapping. I am…
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…