Hi Polycounters, I'm having an issue rendering vertex color information in 3DS Max. The texture and vertex colors show after enabling the 'vertex color' & 'shaded' option in object properties inside the viewport, but it doesn't render. In my understanding it has something to do with the material. I've tried both the 'Mix'…
I need some help in getting my speedtree models to point their vertex normals out from the trees origin. I've been trying to attain good vertex normals in UE4's speetree editor with little success. Basically I want the vertex normals to be pointing outwards from the tree's origin to get really nice even lighting across the…
Ola, I'd like to project custom vertex normals from one mesh to another. I tried Normal Thief, which is ok, but i'd need something more precise and i had an idea about using the projection modifier. But projection doesn't work on vertex normal, AFAIK. So I'd like to convert vertex normal data to something like vertex color…
Hi, does anyone know how the heck I can make an object attach to another object's vertex and rotate according to the normal vertex, using Maxscript and/or Script controller? I've found this script that attach one object to the vertex of another, but only follows its position. I need it to align to the normal of the vertex…
Hi folks ! I have already done some search before asking this but I can't figure out how to setup this type of shader inside maya. I know there is already some topic about this on this forum but they don't explain how exactly the setup is done (it's only some screenshot of the shading network without naming the…
If your needs are not simple and you actually have to re-order "every" vert's order to match another model whose vertex size is the same ( and is essentially the same model. Tho I suppose the following is valid for any "UV matchable area" ) Chances are you have committed to UV layouts already and have turned on the…
Just to clarify I do not want to bake vertex colors to a texture. I want to bake passes like AO and Curvature to the Vertex Color. So the Red of the Vertex Colors could be AO and the Green of the Vertex Colors Curvature and B and A for something else. I found a Blender plugin but it still needs a UV for the baking process…
Hey Folks, Can someone recommend a good Vetrex Color Paint tool/Plugin/Script? I have to paint specific and complicated (hard surface) Geo and the Standard VertexPaint Modifier doesnt let me deselect stuff and saving presets (probably a bug but I dont have the possibility to Update)
Hi haiddasalami, right now I can only test with 3dsmax 2009, and it imports FBX from Faogen just fine. It didn't display vertex AO from the start for the imported scene, but if you set up a material with vertex color or just enable "Vertex Channel Display" in Object Properties then it will look the same way as in Faogen.…