My current rate is $15/hr. Ideally I'd like to earn 50,000 - 55,000 USD/year. One character usually takes me 60-80 hours depending on level of complexity, and how independent I can be without consulting with a senior artist. Basically; I operate fastest if you trust me to work, and leave me alone like a bitcoin server…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
All right, so I already have a daily sketchbook, but I feel that this would fit better here. I got tired of modeling junk I found around my apartment so I decided to repurpose my daily one-hour 3D sketches into something bigger and more ambitious. Feeling sadistic and in the mood of kicking my own ass I decided to do a…
Brainstorm School - Fantasy Concept Design Workshop: with Kekai Kotaki Join Brainstorm School on March 15th from 2-7PM for an exciting day of lecture, demo, and Q&A with legendary Concept Designer Kekai Kotaki. We will have FREE giveaways at the workshop including an exclusive signed sketch by Kekai himself!! Seating is…
Hello everyone! My name's Alex, I'm an artist with over 5 years experience working on both mobile and PC games, board games and TCG. Titles I've worked on are released on Appstore and coming soon to Steam I can do most 2D stuff that you need: * Illustrations * promo art * concept art * icons * environment/backgrounds * UI…
Thanks for writing this up! It can be really difficult for me to stop working sometimes. I'm definitely one of those people that can be manipulated into working extra hours if I'm not careful. I used to have to remind myself about #2 on a daily basis. My first crunch time was horrible; 12-14 hour days, 7 days a week, over…
[ Available for work ] Focused on a clean and structured process, built from experience and competency. I am looking to find clients that are in need of professional 3D art production and design. I work with a process that ensures a smooth collaboration, and which finds the best outcome that fits within the project scope.…
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Update: By trial and error I have found precise formula for Height Adjust filter Multiply slider: square root of the multiplier between two Texel Densities For example suppose we have Td = 4 and Td = 15, thus 15 / 4 = 3.75 and now the square root of 3.75 = 1.936 so to obtain equal height magnitude between two Td = 4 and Td…