GAME INTERFACE ARTIST A high profile video game company in southern California is looking for an Interface Artist to come aboard to work on a critically acclaimed sports title for the PS3. You would be working just minutes from SoCal's world famous beaches on a sprawling tech campus. As an animator you'll be using cutting…
Torn Banner is seeking an absolutely phenomenal Senior Multiplayer Level Designer to help drive our level design efforts in our super secret unannounced Unreal 4 Project and future projects. Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for an Environment Artist for a key role working on Remedy’s projects Responsibilities As an Environment Artist, you’ll have a significant role in the creation…
Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Hello everyone! I'm new to concepting, and not nearly as fast or as inventive as some of the others here but I love UT and particularly the original 99 version. So with that, I'd love to help out on designing what the next UT looks like, and maybe give some ideas along the way for the devs to play with Now that that's over…
Hey Guys, I've started a new environment piece that i'm going to use to dump all of my technical environment art skill into. I've been working professionally at Digital Extremes for 6 months now, and I've learned a helluva lot from some of the most talented people I've met in the industry so far. Furthermore, I've been…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Pre-Vis Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…
Blizzard Entertainment seeks a technically savvy and artistically gifted senior artist to work on the award winning game, StarCraft II. The ideal candidate will have extensive experience modeling and texturing high resolution assets for in-game cinematics. RESPONSIBILITIES * Create high-resolution models and textures for…