Battle of the Bastards Heya - sorry this isn't really 100% game art or a WIP, but Polycount has always sorta been my home so i figured i'd share it here. Please be gentle admins! Recently i had the privilege to be part of the Iloura VFX asset team that was responsible for the Battle of the Bastards/Winterfell sequence in…
Hi guys - for those of you in Australia and want to see what Houdini is about (yeah these are film-centric but feel free to hit up Jeff Wagner for questions on Houdini+games), there will be 3 events held in the month of February, in Adelaide, Melbourne and Sydney. Limited room so register for your spot! Adelaide - February…
One of the major con's is still that it feels focused on vfx and film. MRNPC, you are not wrong to make that comment. I see the price as being a major signifier of their target market... It was about a year back that jgreasley said that: "Developing for, and supporting, cutting edge vfx work is expensive. The budgets,…
Yes. They have me on contract. I want to work for them full time, because it means stability and more pay. But I also want to look for full time positions at other companies while I work at this vfx place full time. Using the work I've created for them to advertise myself. the VFX gig is nice, but not creative in the…
So some backstory why I opened this account and started this sketchbook. For the duration of my studies so far I have been doing programming and VFX, but now want to have a look at Level Design and Environment Art. Keeping the VFX however. Please! freely comment on anything! I start off with our last game project.…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
A thousand times this. I would be ecstatic to talk to someone at Valve about when support for custom VFX is coming. My hope is to get on the ground floor for that, and I would imagine others in the polycount VFX community are thinking the same thing. Which brings me to my suggestion: Active engagement between the polycount…
Updating with our current openings ★ 2D/3D Artist - Characters/Creatures (1) * Experience with Blender, 3DsMax or Maya required. * Experience with modeling for video games and using a PBR workflow required * Expected to create 3D game props including characters and creatures * Experience with Morph Targets a PLUS! *…
UPDATE : https://www.youtube.com/watch?v=lqsWsagECwY Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I…
Any reading about the VFX industry suggests that studios probably accepted a fixed bid to work on the film. Now director says I want you to fix X amount of shots and redesign the character... director does not suffer financially at all, but the VFX studios do. Obviously everyone wants to put their best foot forward so…