So some backstory why I opened this account and started this sketchbook. For the duration of my studies so far I have been doing programming and VFX, but now want to have a look at Level Design and Environment Art.
Keeping the VFX however.
Please! freely comment on
anything!
I start off with our last game project. WarHalla! Where I was responsible for Level Design, VFX, and programming.
Individual Showreel:
https://www.youtube.com/watch?v=_mb8Iv26tA0
Replies
I decided to approach it with the guidance of Jacob Norris' guide on Modularity ( CLICK )
This is what I got after 2 days of modelling. It consists of 3 modular pieces and the pillar, which kinda makes 4. The texture is pretty much easily exchangeable which will hopefully help on keeping the workload as low as possible without the user taking note of repetition.
Another one of these Speed Level Designs
Video coming later today.
https://www.youtube.com/watch?v=4JjapI1zE80
You can also leave me a vote here for some sweet licenses.
http://www.therookies.co/next-gen-gaming/rookie-of-the-year-gaming/tom-nietfeld/
https://youtu.be/c7PywQrssbE
w/e here the screenshot for comparison.
tl;dr 1 Texture 4k and tons of meshes to optimize performance for VR and have only 1 Texture for all housetiles
Still lot of work ahead, but early feedback is welcome
Screenshot:
Video:
https://youtu.be/v4IB6jOd8-U
Also here is a little WIP for the atmosphere:
https://www.youtube.com/watch?v=kNPAGc3o_iQ
https://youtu.be/U4Jc5Xuuqws
Including Day & Night cycle, panning clouds and so on
https://youtu.be/bCrK_kXcllQ
Wood: