Hi, I've got a problem with xNormal. I was using it yesterday (9th Feb) and it was working fine, I've gone to use it today and I keep getting an "expired" error and the program wont. (The filter in Photoshop also doesnt work) Ive tried reinstalling the program and this also doesnt work. Im using version 3.16.13 and I'm…
Hi @Rick_D I don't have Maya 2016, but I do have Maya 2017 so I tested in this version and unfortunately it doesn't work and probably won't work in older versions. It does work in Maya 2018 though, so I would recommend using any version from Maya 2018 and up. Unfortunately, it wouldn't really be worth it for me to make it…
I can open your file just fine. You mentioned this is for a school project. Do you know if your version of Maya is different for the version used on school computers? Maya has version issues, but this can be solved with a preference known as Ignore Version seen here:…
Ok guys, I created a first draft of a version that supports Layer Comps. Could you please check if this is what you are looking for? There is an extra option in the configuration window, called "Use Layer Comps as groups" If you enable this option, you will be able to use layer comps in stead of folders. Disclaimer: It's a…
[ QUOTE ] we should all be familiar with this kind of setup hawken. Our 3d programs work on liscenses the exact same way. Its why the market isnt flooded with cheap 3dsmax version 6 copies right after version 7 gets released. [/ QUOTE ] You can buy used Max legally in Europe just as you can buy any used software you want.…
Alright so, I'm working on a character and made kind of a stupid mistake....I have a version in Max that is setup for diffuse, and a version in Maya that is setup for a normal map. Each version has a separate UV set layout and the normal map is already perfectly baked and is being used However, I'm realizing that I can't…
Hey people, I have created a lowpoly character in Maya that I exported for Mudbox. I'm almost done with the highpoly version in Mudbox and I'm approaching the point where I want to create a normalmap. Here's my problem. I haven't UV-mapped the model yet. Is there any way for me to create a nice UV-map in Maya on my lowpoly…
Hey all! This is a piece I already completed a few months ago, but I wanted to post it anyways because, well, feedback and critiques are always useful. It was for an assignment dealing with repeatable assets. There is a "clean" version and a more wrecked "grungy" version, and the only things I will say is that the grungy…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
I apologize in advance as I haven't had the chance to reply to several messages here so let me do that now No but i recommend the following Blender addon uv-packmaster. It offers a limited free version and a paid version, its very efficient and thanks to its C++ code very fast at packing. The upcoming Pin & Relax might be…