Hey all! This is a piece I already completed a few months ago, but I wanted to post it anyways because, well, feedback and critiques are always useful. It was for an assignment dealing with repeatable assets. There is a "clean" version and a more wrecked "grungy" version, and the only things I will say is that the grungy version is a bit obvious when it is tiled because of the crack in the screen, and the clean version has a ton of light from the emmisives when in UDK but that was more of an error in UDK rather than the emmissive maps themselves. Enjoy!
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Replies
On a side note, you could make the broken screen a decal and only place it on certain areas (flip it, etc.) and then have a basic "off" screen for the majority.
Hope that helps!
Also I shall be careful to pay attention to those sorts of structural consideration when angling my walls like I did here.
Thanks for the help!