Hi, I'm having a bit of problems with the update of the "Xoliul Shader". I used to have a working "Xoliul Shader" but since 3Ds Max 2013 it didn't work exactly how it should. There was an update that should fix the problems. But whenever I try to install this updated shader, 3Ds Max seems to go into a loop or something…
Hello, I am attempting to recreate the shader detailed in this presentation using Unity and Shader Forge: https://de.slideshare.net/jalnaga/custom-fabric-shader-for-unreal-engine-4 This is my current graph: https://i.imgur.com/XjuZgTc.jpg However I don't think the result is correct (the big blanket has the shader):…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
after saying hello to you guys , and saying its been ages im jumping to my mind sticky point which is how thats 3point shader work , i tried xiolul shader and it didnt work for some reason for both (max2012 and max 2009) and i switch to another view port shader and i found the 3 point shader pro . and i cant use it as…
Nicely done! Are you interested in feedback? Can you talk a bit about the construction process, what renderer it's made for (offline or realtime), share the specs?
I have a problem when I'm using directx shaders like 3Point and Xoliul's shader, that everytime I introduce them into a scene for the first time in my 3ds max session, the program stalls for a long while before either adding the shader or loading the scene the shader is in. If I have already used the shader in the current…
Thanks, doc and per. Yeah, the textures are I think in place for now. I pinched the eyeball detail closer to the center, so there's more veins coming closer to the iris. But from here on it is up to making good render and messing with shaders, and hopefully do a render with high quality raytraced soft shadows, which I'll…
I love those shapes! And your latest progress is looking sweet, too. Since I now nearly nothing about doing characters would you mind sharing how your modelling process has been? That topology flow (or at least everything you can see due to the hard shading) in post #6 looks pretty smooth, how did you model those shapes?…
We are looking for an experienced technical/shader artist to setup some very high end shader work for our project. The project is in Unreal Engine 4 so experience in Unreal Engine 3/4 is a must. This position is a fully paid position for either part time or full time work. Requirements: - Capable of setting up extremely…
Hi Guys, I know nobody has posted in this thread for a while but some people PMed me asking for a making of. Below a thorough description of the creation process on this character. Hope it is usefull to some. Overview I want to start this Making of, by giving a shout-out to Josh Herman, whose Hard Surface Character…