Hey all, i'm looking for some critique on my latest prop for the portfolio. It's a Sci-Fi type shovel based on a concept by Steve Howarth. I'm basically looking for the crit on my texturing... the lighting is not final, but I think it shows off the specular okay for now. The color is not also permanent... I was also…
Looking for remote or willing to travel in the U.S/Texas/DFW area. Hardsurface prop artist with knowledge of asset pipeline and technical art flow. I've worked on several unreleased titles that fell through due to funding. Program Experience: 3DsMax Substance Painter Marmoset Jira SVN Game Engine Experience: Unreal Engine…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
Greetings! My name is Ryan Jackson. I've been making game art professionally for almost 10 years, contributing characters, weapons & props to AAA as well as indie projects. Please get in touch to discuss your 3D Art needs. I'm always more than happy to talk about your project or to prepare a quote for paid professional art…
Hi there! Our company looking for 1-2 3D environment/props artists to help us design our game worlds. Our workflow is: low-poly ⇨ high-poly ⇨ baking ⇨ texturing ⇨ iray render in substance painter. If you're interested — please send links to your portfolio and I'll be in touch with everyone who I think can be a good fit for…
3D Artist experienced on environment & props hard surface modeling technique for over 2 years. I'm skilled in: - High / low poly modeling hard surface & organic objects - Sculpting -UV mapping - Baking texture maps - Texturing in classic and PBR technique Software: Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine…
Hi! My name is Gavin Glenn-McDowell and I am a Stylized Prop/Environment Artist. I specialize in handpainted and sculpted assets. I have a year of real production experience and am looking for some cool projects to work on. My website, which you can find below, contains all my contact information and some sample work. I…
Hey everyone. I'm working on this piece for my portfolio. I'm basing it off a concept done by Ubisoft for Assasin's Creed Brotherhood by Olivier Martin. I didn't do the concept or own any of the rights to it so I've just supplied a link to it here. Concept I am only using it to create this prop for my portfolio. Feedback,…
After few weeks of planing I finally started making actual content for my game project with a codename "Forged". The room you can see on the screens is in the Orphanage and it's used as the starting location of whole story. At the moment this place lacks some more props such as books and plants and finished candles :)…
Hi everyone what's crackin? I was the environment artist at Defiant that recently closed down. I'm looking for some Prop or Environment work. I've attached a link to my portfolio below. Feel free to hit me up here, Arstation or my email address johneyre3d (AT) gmail.com https://www.artstation.com/johneyre Also creating my…