Hey all, i'm looking for some critique on my latest prop for the portfolio.
It's a Sci-Fi type shovel based on a concept by Steve Howarth.
I'm basically looking for the crit on my texturing... the lighting is not final, but I think it shows off the specular okay for now.
The color is not also permanent... I was also thinking of making it Yellow like a lot of power tools, or even a torquise blue / orange hybrid...
Specs:
2048 x 2048 DIF/SPEC/NRM Maps
2724 Tris
Replies
Couple crits. I like the orange, but definitely try out the other colours you mentioned. I think the paint around the actual shovel part would be much more worn down than what it is. And perhaps a few more warning/caution stickers.
The tri count is good, but 2048 textures are overkill. 1024 should suffice. Perhaps add some more grunge, dirt, oil, around the model.
Looks good though, great start. Post your wires and textures to get some more crits on them.
EDIT: Oh and generally float your logos and stickers, it means you can use them multiple times and keep fidelity without having to duplicate them on your texture. It also gives more freedom for reusing the texture if your tight on texture streaming.
kaburan: I like the idea of changing the blade to a dark metallic color, will definitely change that before the final screenshots.
great shovel though. i was honestly hesitant to click on this post cause it's called "sci fi shovel"....but you definitely made me glad i did. great spec map detail too, i really need to take some pointers from that.
My crits would be to add another color to it, maybe some kind of white stripes or something.
I don't really know what the shovel is meant to dig, but I suppose it's something hard, and if so, maybe you could add some stains from when the shovel "breaks" into the surface with force from the push. Also, you could add some kind of mud or wathever in the cracks and on the shovel plate