It's been a while since I've posted, after being in such a slump for so long managed to finish this asset https://www.artstation.com/artwork/Jl6Zw0 with the help of my mentor Georgian Avasilcutei and friends. Concept created by Even Lim https://www.artstation.com/artwork/Bmz2yA any feedback would be appreciate it.
So.. what did you think? I have to say Tennant was one of the most memorable doctors. I hope the new writing team and Smith can live up to the rich history.
i assume you already checked for 3d rips from said game on the usual platforms? typically stuff happens to end up on sketchfab, deviantart and such. if its an unreal engine project its more likely stuff will end in the wild BUT i look at character stuff mostly and don't know if the same exists outside my bubble
Hi, My name is Kevin. This is a 3D environment that I am working on for my Major Study at the University of Hertfordshire. The scene is loosely based on the trailer for the new Naughty Dog game: Intergalactic: The Heretic Prophet. https://www.youtube.com/watch?v=VLGy63pt9vA It's still in the block out stage but all…
http://ihardlyknowher.com/michaelknubben http://ihardlyknowher.com/ You need to authorise your own feed to have it display through there, but it's a very nice way of showing your stuff, maybe even good for your portfolio.
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
Here's where I'm not posted for a while but I show some pre and post progress. I would love some crits and help on how to make the head piece work on this awesome machine. This one is the pre development. ;)
for the last month or so i've been working with a few other guys on a little mech RTS in Unity. we're aiming to have everything done by the end of april. i'm the sole artist on the team which means i'm doing all the env stuff, all the mechs, UI, particles, etc. spent the first couple weeks grounding the style and setting…