Hello fellow creatives! I have created this thread because I have one question regarding texturing realistic eyes in Zbrush. For this purpose, I collected an image from infamous Rafael Grassetti who has breathed life into the following study. Does anybody have any clue how he achieved this effect on the eyes?
When you create the texture for windows in buildings where you can't see though the windows, how do you make it? Do you use reflection to make the effect of window, or do you put the reflection into the texture or does depend on the engine? I'm trying to figure out how to make some proper glass, should I make it black,…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Hi there! For a video game project I am currently creating a human including organs, skeleton etc. As I just finished the sculpt of the skeleton I am looking for some feedback on the anatomy. Anyways, here are some renderings: More can be found over at my artstation. C&C welcome! (:
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them into DDO. I tried exporting it as a JPG, PNG, TGA, TIFF and the same thing happens all the time. White and black…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
I am working on a project and I am stuck on , how to create those jumping network animated lines in 3DS MAX. See the reference link - https://www.youtube.com/watch?v=qfR8oKO4pwc Please Help : neutral:
Has anyone here used height data to create a highly detailed terrain? I've got some lidar data and have been trying to get a DEM out of it, but it's not going well.
The Showcase viewer allows you to create beautiful renders with ease. No complicated setup for lightning / post-process required - everything is already setup - simply import your assets and you are ready to go. Utilizing the power of Image Based Lightning and extended Post Process effects it is made easy to tweak the look…