This is my final project from school and wanted to get some feed back from you guys on the over all look of it before i start putting my portfilo together. Thanks!
I've still gotta change the lenses on the scope and add some ambient shadowing in places. Any other crits or comments would be appreciated. Also, credit to Jogshy for xNormal's marvellous model viewer.
A personal project to practice Normal map baking and PBR texturing in Substance Painter. Tips and feedback are appreciated! Screenshot 01: Screenshot 02: Textures: Albedo, Nomal, Metallic, Emissive Sketchfab: model
Based of this concept: https://www.artstation.com/artwork/JrK60. Made for my collaborative games development project at university. Modelled in 3DS Max 2016 and Textured in Substance Painter 2! Support me on Artstation: https://www.artstation.com/artwork/OBO5J
Hey everyone! First time on Polycount. I am working on my final asset for one of my college classes. Any feed back is welcome! This is my concept I am using for this asset.
Based of this concept: https://www.artstation.com/artwork/JrK60. Made for my collaborative games development project at university. Modelled in 3DS Max 2016 and Textured in Substance Painter 2! https://www.artstation.com/artwork/OBO5J
Hi all, This is my first proper attempt at using quixel suit in conjunction with UE4. No concept unfortunatly, just went with it so if it looks a bit odd and thrown together, that is why :) :thumbup: This is for portfolio stuff so feedback is much appreciated :)
Hello, this is my first time showing an environment. I need some critiques to improve my skills and I will ask some questions I still don't understand. I'm using UE4. Thanks in advance to all, this site is awesome!!