Hi everyone I would like to announce our newly released app GamePress, GamePress let's you unleash your creativity and create the games of your imagination with no programming. We make it fun to create, share, and even play mobile games right on your iPad. GamePress is a fully featured game creation suite right on your…
A right-clic option (in the window browser) will be really usefull for renaming and delete materials/smart materials :) Also I think a "Favorite" with rating possibility (you know, with a 1 to 5 stars) will be very usefull too ! I'm always searching for a specific material i made, and it would be a great workflow speed up…
^ +whatever number we are at now. I agree with all of this. Don't ever second guess where you are now as luck. We are all where we are by chance, luck, being in the right place at the right time, etc etc. if you want to put it like that. Everything about my career so far has been right place at the right time and making…
So I am working with a version of the UDK that doesn't have this actor class extended to a moveable state. This is the extension I have .fctbNone{ color:#000000; } .fctbStyle4Style11{ color:#0000ff; } .fctbStyle3Style10{ color:#87ceeb; } .fctbStyle4{ color:#0000ff; } .fctbStyle1{ color:#4b0082; } Whats happenening when I…
Hey guys! We are working on a game using Unity (on version 5.3.3p3 right now). We are baking GI and Lighting using Directional Specular. I generate all of our lightmaps in Maya. We've stumbled across this weird artifact and I'm not sure where it's coming from. It only pops up in a couple locations and is pretty annoying.…
That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
Hi everyone, I've been teaching myself 3D modeling and am nearing completion on my first 3D model on Zbrush. I would love to texture/color my model but have no clue as to how to proceed. Can anyone point me in the right direction? (e.g. process, software to use, tutorials online, etc.) Thanks in advance!
Hello everyone! I'm an old school gamer and I really appreciate enjoy prerendered 3D sprites you see in games such as Donkey Kong, Shining: The Lost Ark, and Golden Sun. Examples being: I want to emulate this style, then convert it to image sequences and give off that classic prerendered feel. Any tips for the right…
Hey guys. I've recently gotten my portfolio up to a point where I'd like to start applying to studios, but I'm not exactly sure how to go about it. I've been doing a bit of searching about, but I'm still a bit lost. Things like this Game Industry Mentor podcast ( http://gim.acanaday.com/?p=140 - which is awesome and…
Hey Everyone! Feel like a big update this time, finished off the second building is finished. I changed the brightness of the sky that was too light as well as changing the lighting overall for the main castle. The main castle balcony lights are bigger and brighter, there is snow at the ends of roofs as well as on some of…