Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
hey keep up the work ill just give my quick two cents on the env hope they help :) Material definition needs alot of work your roots and rocks have same specular The leaves on your trees look much more like balls on that have been placed on the end of the twigs also more colour variation would be nicer in the leaves just…
Howdy fellas ! I decided to do a very quick env during down time at work, where I don't have any modelling programs, so had to resort to megascans and my epic library. Took around 4-5 hours, excluding waiting time for shaders/loading/light bakes. Here's a cleaner beach shot And this cute little cave that was built for the…
The brake calipers were pretty difficult to model, but it was very worth it in the end - to put in extra time and effort I think. :) Rear wheel calipers: Front wheel calipers: Wireframes and turntables can be found on my artstation: https://www.artstation.com/artwork/Nq8qab
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
so i bought this addon for Blender to retopo marvelous designer cloth. it works quite well, still a pain to go through it, but the end result is what is required, ie a clean retopo'd verision of your dense triangualted cloth mesh failry cheap for personal use anyway https://www.youtube.com/watch?v=DgX0uwVjvKs it has a few…
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OPTIMUS PRIME, alternate form. I ended up taking a lot of inspiration from Armada for the truck form, but beyond that it's nothing ground-breaking. I will say the G1 packaging license plate *was* going to be a placeholder, but I kinda like how goofily it stands out if you look for it--it's just silly enough, IMO.
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
Heard That! (reason I got a cooler pad for mine B) ) Man, you're full throttle really lovely work whilst at the other end of the spectrum, I'm still faffing about project concept ref - scope - narrative - tech parameters yaddayadda... and yet to post an update, too. Oh well looks as though I'll be taking hefty advantage of…