Yes, it's alive and well, but not so many people use it - lack of GUI and complicated (but powerful) SDL are the main reasons. Despite that, serious specialists still using it in their works: https://paulbourke.net/stereoscopy/pov_odsp/ I was a student when discovered POV-Ray in 90x, then came back about four years ago.…
Trying to build presentable portfolio work for substance designer and painter. And have questions about rendering and building the best looking materials. I took a substance material off substance share and I edited to fit into a scene through unreal engine. I'm new to substance designer so please be patient. I want to…
Hey y'all, I'm currently working on a wood floor material and I wanted to break up the boards using luminance variation on a tile generator node attached to the color blends. For the board shape I've found that if I scale the Y amount to be 3 times the X amount it keeps the correct shape while tiling the material. For…
@Kwramm, Ive just searched about XDS and it's truly an amazing opportunity to meet people and learn more about the industry! Thank you so much for the advice! Theyre planning to sell their passes in May! Hope I can get some for me and my team!
Hello, Polycount. I've been doing this scene for a while now. I started modeling a gun, a Smith & Wesson volcanic repeater pistol. I finished the baking and the NDO pass and i thought: why just a gun? Why not table, a case and some objects to be around as well? Then i started modeling these things. This is the low poly…
Hi guys, I'm currently working on my thesis paper for my bachelor's degree. The title is "the use of modularity in the making of game environments" and in the process of that I have contacted Thiago Klafke (better known as Minotaur0) to answer some questions about his modularity and his recent tutorial. Thiago suggested…
Hi :) I'm student who is working on my portfolio for 3D environment artist. These day, I have one big concern. It's about the concept art. Even though I can do some modelling and texture the stuff, this does not mean I can do design, too(Or should I be?..) My question is, Is it okay to use concept art from preexisting game…
Hi, I would say im still fairly a beginner to 3D modelling and I have a few questions about your methods. I've been modelling a spaceship just for some practice to get better and one thing ive noticed is its allot easier to model some parts separately for instance cannons etc. Ive been modelling a minigun that sits under…
Thanks a lot for the thoughtful feedback! =) Those are really solid notes, especially the comments about wall UVs, geometry sharpness, and texel density. I can definitely see what you mean about the high-frequency detail and the carved-rock feel. I haven’t tried a triplanar setup yet, but I’ll experiment with that next…
Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…