Good evening. Here, I present my work to you, this character will have turned in our ps2 demo. For the moment I have 2946 triangles, I would have surely 6 or 7 pages for the textures, finally for the moment there is only the head ^^. Concept Render Wire
For the proxy belts/straps it doesn't matter if they're a single import or not. It's easy in ZB to split/merge subtools by elements/polygroups. My scale workflow between ZB/Max/MD involves the Styx plugin. Because it gives me a perfect scale factor between Max and ZB I will import my real world scale working basemesh to ZB…
Hi everyone. Been some time since my last post Here it is... 100% self-illumination: nonselfilluminaasdd....: Ingames: Comments and crits are welcome / img tags won't work for me D: wtf?
Now this is cool! I'm a big fan of most of these shows so I thought this was interesting. :) https://blog.drawbotics.com/2017/01/31/your-favorite-tv-shows-brought-to-life-with-amazing-3d-floor-plans/
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Just started guy, going for a Bug MOB kind of feel. I used this speed sculpt I did as a starting point. I don't post on here much I'm hoping this is a start to change that. Thanks in advance all/ <iframe src="https://player.vimeo.com/video/132673831" width="500" height="281" frameborder="0" webkitallowfullscreen…
The Tribal Wars project is a total conversion modification for Enemy Territory - Quake Wars. It is a project that was inspired by the Starsiege Tribes series and intends to bring in some of the exciting game play elements of the series into a simple, visually updated product. We are currently looking to fill some positions…