TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…
Our Project takes the games we love such as Harvest Moon, Pokemon and Mario Bros to create a new experience for the players. Grow your farm, find cute pets and discover the story behind the quests in order to unlock new scenarios. Join us now in this epic adventure! ABOUT THE GAME Type of game: Action-Farming-Platform…
Fuckin 38 song set list with 3 encores! Would've loved to be there. Good for Trent for ending it on his terms, and not wanting to become a parody like so many other bands that can't read the writing on the wall and just become nostalgia acts. Awesome that they didn't play Closer too. Set list: 01. Home 02. Somewhat Damaged…
So I have been looking at lots of threads and have only posted in a few. I have learned a lot since I found out that Epic released the UDK, and I found this out back in early february. I learned the unreal engine 2 when i was in school, so learning my way around UDK was pretty easy. Now, with the amount of time I have…
Based on my experience, it seems like you'll notice a performance hit faster with the larger resolutions and fewer actors before you would with a ton of actors at 128 pixel resolution. But that's texture memory and not directly related to just the probes, I've just never had any other issues with them. DX11 has a limit of…
Fully agree with the point about the pipeline and material editor. However, I think that CryEngine is much easier to use and learn than UnrealED; basic object manipulation can be really clunky at times in UnrealED. BSP's are far better in UDK than in CE2; Solid Tool is an unfinished and completely unsupported feature. I…
Hi! Not sure if you guys are still interested in looking for a project, but figured I'd give a shout out. We're a classic roleplay-enforced RPG in development since 2012. We aim to create a world where players have to stay in-character, speak and act as characters do, so not the typical hack and slash, sell/buy loot type…
Day 14 Texturing workflow established. After some research, I finally decided to use the same workflow as Epic Games used for Paragon. I tried to use layered material system (spent one day for that) but then saw that currently this system is discontinued (things may change this year or may not), so I didn’t risk to use it…
@MM in the example onionhead_o posted i think make planer is a better option then flatten brush. but in general flatten with a high strength is more versatile as you noted. also 2013 introduces falloff curves with unlimited number of point. that feature is what gave zbrush most of its flexibility to make brushes. you can…
Tomorrow is the big day guys! I'm going to be teaching 3d modeling over Twitch.TV for all those who're interested in learning how to create his or her own game ready environmental art. I'll teach as followed: Day 1: Tools, Shortcuts and more for 3ds max. Day 2: You will learn how to create a model from scratch using the…