We are working on a game right now called Solitude. We need a modiler that will work for free. here is a link for the site. there are some screen shots on it, but as of right now we wont be using the knight in the game. please wright me back if you are interested. thank you
We are currently looking for three 3d modellers with knowledge and an interest in building environments. Skills in poly modelling (experience in Maya useful but not essential) and texturing are a pre requisite. A working knowledge of Photoshop is required and applicants must have the ability to generate textures from…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
hi im interested i have experience making models for games you can check out my demo reel on my web sight http://www.wix.com/nrphall/nichols-hall-3d-modeler#!
Description: Hello, we're currently in the early development stages of an anime-ish themed RPG game and would require modelers who would do the base models of the races of the characters we'll include in the game. Task:- You'll be required to make a base model of a character (That model is unwrapped/untextured/unrigged)…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Greetings everyone. I'am working on a new model that is suposed to be in a real-time engine. Currently I am still working on the highpoly model and I am unsure how to best proceed once everything on the highpoly is in place. It's currently in A-pose and I don't know if I should pose it before retopo or if I should pose it…
Hey guys! I'm new in this forum and to 3D art. I hope I'll be able to learn a lot from all of the amazing artist over here :thumbup::) To my question..I started this very simple model of a toy car and I've been working on it for maybe a day or two in total so far, this is my first model ever so I've picked something that…
Hey guys! I've been struggling with some of the concepts I've learned about games. I figured it would be a good idea to ask them all at once. So here it goes: 1) Whats a decent poly/triangle count for a high and low model? I know this depends on the model but I guess I just don't understand how much a regular PC can…