here are some materials i made lately, most of them are done entirely in sustance designer. wet muddy ground: artstation: https://www.artstation.com/artwork/xXbD4 forest ground: artstation: https://www.artstation.com/artwork/d5Dq1 walnut wood: artstation: https://www.artstation.com/artwork/k6ray i will be updating this…
Hello Polycount! This is an ocean material that I have been working on for the last few months. It's still a work in progress, so I'm looking forward to some critique on how I can make it look and perform better. Also, I am going to be doing my best to get into the technical stuff while I'm at it. I watched a tutorial on…
if this model is for "realtime" use id highly dicourage you to use 2 different materials becasue it will splt your model into 2 or more drawcalls and if this character casts or recieved dynamic shadowso r appears in reflections/refractions the negative performance impact will multiply significantly ! you rather should just…
This must be very basic but im really new. I'm Working with blender and i can't assing a material to a simple selection, any material just applies to everything, even to different mesh / cubes... , any help would be much appreciated , i know this is basic :p screens:
Can I duplicate Mudbox materials? For instance, I have the same piece on both sides of my mesh. I want to duplicate the material to apply it to the other side so I can make different variations on it. I don't want to have to remake all the layers again, if necessary. Thanks Polycounters, Zack Dembinski
This is a beginner / intermediate tutorial going over the creation of a good base master material in Unreal Engine. The tutorial is meant to be a "wish I would have known this when I started" kind of thing and incorporates the ability to adjust many useful parameters. The material can take color, roughness, metal, and…
Hey everyone, I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture. I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love…
Hi, I have this protractor model which has two static mesh parts, one if the main body of it and the other is the thin black string which starts from the center and can rotate around. I have a basic translucent material set to surface forward shading. All other values are default. The string is using a default black opaque…
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Hi, I've been having this weird material issue (which you can see below in the image) with a Character mesh that I've been working on, which seem apparent whenever I export and preview the mesh in Sketchfab and Mixamo. I've attempted to fix the normals (which I have done multiple times throughout the project) and reset…