Hey guys, It's been a while since my last thread. I'm working on a small project - a simple head sculpt for my portfolio. I'm not planning on retopologizing or even texturing this character. I just want to build the basic sculpt in full detail and create a render with Keyshot. Here is the progress I've made after today.…
I plan on using Max (although I know how to use Blender decently) and rendering in Keyshot, although I haven't really rendered anything before. I'll check those tutorials out and that thread, which I heard about., I'm really interested in the material layering in particular. Substance Designer is something I've wanted to…
What rendering package are you using? Have you tried using google? Zbrush: https://gumroad.com/l/mUMa Keyshot: https://gumroad.com/l/EOwRNQ Mental Ray: https://gumroad.com/l/NwPR V-ray: https://gumroad.com/ysalex Toolbag: http://polycount.com/discussion/137464/marmoset-toolbag-2-tutorials Once you get used to rendering in…
Writing this from one of my workstations. The report says "0 app non compatible". Don't believe them for a second, but what the hell... downloading now. This is for science guys, say a prayer for me. Here's what I have installed: Zbrush 4R7 Keyshot Photoshop CC 2015 3DS Max 2015 World Machine + Geoglyph Headus UV Layout…
The Next piece is a character/likeness study based off of a killer sculpture I found by Artist Jami Young. She had created this amazing sculpture to turn into a Halloween mask. http://www.jyoung-studio.com/halloween.htm Starting in on this piece I had only the intention of it just being a quick lunch sketch and in a couple…
Hey everyone, here is my latest design, using the same workflow as the one I'm teaching in my class at game art institute. Almost all SUBD in max. Rendered in Keyshot. It was a speed test and it took me around 7 days to model and design it all. I wanted to make something more simple and minimal than usual. I have way more…
Hey! I wanted to share my latest project... The Cacodemon from the "DOOM" (video game) series! I was inspired to create this guy after seeing the awesome DOOM Eternal Gameplay that was released a few weeks ago. The colours were inspired by the early concept designs of the Cacodemon found in the DOOM (2016) art book. The…
Hi! My name is Michael Klimenko i like to do lowpoly and highpoly stylized models. if you have any offers for me, feel free to contact me. Key
Skills: 3ds Max (Basic knowledge and experience with
CAT); Maya (Primary modeling soft); Zbrush (Strong knowledge); Photoshop CC; Marmoset Toolbag; Keyshot; Unreal…
I've been working on the dutch Fennek SWP with the Stinger lately and I could use some general feedback. GDC is next week and I'm working non stop to turn this into a full high poly piece into my portfolio but I am wondering if I should move into the Fennek and make it a high poly first and then see if I have time for the…
Currently looking for work. Here's an overview of my work: [Note: Please inspect individual portfolio pieces for further images and model breakdowns] - - - - - - - - - - - - - - - - - - - - - - - - - - - 10+ years experience in 2D/3D art production and design. Portfolio: https://www.artstation.com/markvano…