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The Cacodemon (finished game asset)

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Hey! I wanted to share my latest project... The Cacodemon from the "DOOM" (video game) series!
I was inspired to create this guy after seeing the awesome DOOM Eternal Gameplay that was released a few weeks ago. The colours were inspired by the early concept designs of the Cacodemon found in the DOOM (2016) art book.

The base mesh was modeled in Maya and sculpted using ZBrush. I polypainted a base for the diffuse map and refined it using Substance Painter. The image, clown pass, and depth pass was rendered using Keyshot. Retouched using Photoshop.

Feedback is always welcomed! Thanks for checking out my post!






Render layer breakdown


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