SVA Games, Inc. San Francisco, CA www.svagamesinc.com SVA Games is looking for two or more programmers to join our team. As of January of this year, we have announced our entry into the toys-to-life console market with our game project, TitanBots: Robot Fighting Champions. TitanBots is the perfect combination of Pokemon,…
Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users! In this thread I will share my progress on a forest scene I’m currently…
How would I be able to produce something like Manhunt (Rockstar Games) executions in Maya and Unreal Engine 4? I'm developing a horror game with a team, I have a low-poly character similar to what you would see in a Playstation One game and I want it to be able to sneak up on enemies and execute them and have…
What's going on, fellow devs. I made this short tutorial about how to create LODs in 3ds
Max and Unreal Engine. Additionally, I’m
giving away a game-ready asset which you will find it in the video’s
description. Hope you found this
useful and Happy Merry Christmas. Thanks :) Video: https://youtu.be/ajqbPC8rN54
Howdy guys. Now that Unreal Engine 4 is public I can show off a map that I worked on almost a year ago.... which those of you who have subscribed to UE4 probably already have ;) Rick Kohler and I were tasked with coming up with a small map that would show off reflections in editor. I was responsible for the…
Hey guys! I would like to share my latest project: An procedural grass generator 100% made in Substance Designer! Here are some shots from Unreal Engine with the generated grass. More shots, GIF's and breakdown can be found on my ArtStation page: https://www.artstation.com/artwork/dO0Jqx Thanks for having a look :)
Hello Friends, my name is Gökhan. I'm making Silent Hills P.T. map on Unreal Engine 4. Yes I started. This is preview test :) [ame=" https://www.youtube.com/watch?v=or3lcJIy1Gg"]http://www.youtube.com/watch?v=or3lcJIy1Gg[/ame] Come to my blog for Making Of :) http://gokhanyahyatorba.blogspot.com.tr/p/oyun-tasarm.html
Hello art world — I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
I am modling in blender wich uses OpenGL normals, so when exporting to unreal i have to convert it to DirectX. But i am curious if would be better to do it before importing or the cost of doing that inside the engine is neglectable?