Hey guys, So I just graduated from my Architecture degree (first class honours :) ) and I've had the wonderful luxury of free software for the past few years. The time has now come for me to drop some cash on commercial versions of software and I'm just trying to line up the most appropriate and powerful options. Firstly,…
Hello Friends, For a university project, i have quickly concerted this building. But im not sure how to go about modelling it. If you kind people could give me some tips and tricks on the best way to model this. The final building will be textured in substance/quixel for PBR ready Scene in UE4 ( the scene is quite small so…
I watching a tutorial about making a child 3ds max . http://www.cgarena.com/freestuff/tutorials/max/young-girl/girl2.html I dont know this Step : ((For the skin I used mental ray SSS shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin.)) How i create Diffuse , Epidermal Map, Bump map…
Hello, everyone. This is a picture of my own painting. I am worried about composition the present status of No.4 Please give me advice as to what I should do from now on.
A few things : - You are missing repro steps. If you want help about what happens when exporting as FBX and importing into another program, then you need to provide the export settings you used and the version of the software you import things into. - The .blend of the low you provided looks like this (as opened in 3.1 and…
Yes, it's alive and well, but not so many people use it - lack of GUI and complicated (but powerful) SDL are the main reasons. Despite that, serious specialists still using it in their works: https://paulbourke.net/stereoscopy/pov_odsp/ I was a student when discovered POV-Ray in 90x, then came back about four years ago.…
I'm working on a game with a small team at the moment. It's a side scroller with a cartoony art direction. I've got a few questions about poly limits. We've decided we want to at least beat the visuals in Sonic Unleashed. I've been looking at screens of the game, and it seems they have a lot of high poly meshes.…
hi. im about to do a final education project of simulating a building of our university inside unity. i need advice's on modeling walls. walls are long and big. how should i do uv them inside 3dsmax ? due to a educating building has many rooms and floors, how do i handle complexity ? i really need some good guides. is this…