hi.
im about to do a final education project of simulating a building of our university inside unity.
i need advice's on modeling walls. walls are long and big. how should i do uv them inside 3dsmax ?
due to a educating building has many rooms and floors, how do i handle complexity ?
i really need some good guides.
is this a good work to attach all together ? and uv them inside one uv channel ? or should i use multi sub material ? please i need advice's. anything that can help me is thankful. thanks!
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