Hail PolyCounters! CrazyBump needs hotkeys, and I seek your input. Here's what I've got so far: undo: ctrl z redo: ctrl y or ctrl shift Z save: ctrl s save all: ctrl shift s (would ctrl-a be better?) open: ctrl o copy: ctrl c paste: ctrl v show/hide preview: ctrl p show/hide mixer: ctrl m Would you suggest different key…
Hey guys! I just finished working on a new diorama environment. This one was pretty cool to do since i did 3 different lighting setups. Rendered in UE4. You can download and play this scene built as a standalone app using link https://mega.nz/#!xh9zyAyb!1uGiPiOMGUvGFZu1EbXWQcPMu_5QNcPLaReNf5KbEbo Controls ingame are: z, x,…
Building a game in school with Unreal and Im in charge of animations. We are going to use the mannequin for testing and exported him to Maya to create som extra animations. Referenced him with HumanIK tool and created a control-rig but there is problem with the axis. If we lower his body, knees will bend to the right and…
You should always ask your client whether their pipeline allows custom normals or not. They may want you to avoid custom normals even if their pipeline allows it, because it's easy to destroy custom normals in Max if you're not careful, making it more difficult for them to make changes to your deliverables if they need to.…
In Xnormal, have you got the normal map swizzle set to X+Y+Z+ and the 'compute binormal in the pixel shader' box checked for the MikkTSpace tangent space calculator plugin? (You also need to check this box for UE4 and Marmoset MikkTSpace.) You can use normal maps that have a X+Y-Z+ swizzle if you pop in an RGB curves node…
Wack-om. Waycom always sounds funny to me (and is apparently incorrect huzzah!). Disappointing that it's the most popular. I used to say "Zed Brush" as did a bunch of my friends but we eventually came around to saying zeeeeebrush after one of our instructors pointed it out and bugged us about it. Zbrush is one word, it's…
That's more of a fresnel opacity kind of thing, right? You can combine both for making more complex stuff :) Regardless I thing the dot product is the way to go: 0,0,-1 in camera space means pointing towards the camera and the ObjectOrientation points to the object's z+ axis. If you get the dot product of both, you'll get…
The problem with the AxisFromMouseMove script, is that it'll lock me to one axis alone. You'll have to toggle it on and off all the time (if you wanna move ex. XY at the same time). Modo just disable/lock the angle youre viewing from (with the viewplane), which ofcause makes total sense. Max doesnt even take this into…
It might just be that I'm not totally thinking straight it's 4am, however I'm working on some scripts for a project and was wondering if anyone knows how I could lets say duplicate a mesh in my max file to a new location in the same scene. I have a mesh in my file called "box01" and an array of x,y,z coords. I'd like to be…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…