Hey guys! I just finished working on a new diorama environment. This one was pretty cool to do since i did 3 different lighting setups.
Rendered in UE4.
You can download and play this scene built as a standalone app using link
https://mega.nz/#!xh9zyAyb!1uGiPiOMGUvGFZu1EbXWQcPMu_5QNcPLaReNf5KbEbo Controls ingame are: z, x, c, v, b - quality (Z - best, B - worst). 1 - 5 lighting setups, 9 + zoom orbit speed, 0 - zoom orbit speed, tab - switch movement type
Looking forward for your critique/questions. I will put all the blockouts and progress screenshots below.
Main concept:
Replies
And here's materials for main platform and second floor platform. I used vertex painting to blend different layers.
I think the biggest issue you have here actually is a scale, the environment feels quite big which results in a lot of details getting lost when you take a shot capturing everything like you did.
I'd say, try to focus on capturing elements you want viewer to prioritize.
I get the point though. I dont have any focal point sadly and should have spent more time detailing the thing. I'll keep that in mind next time.