Wow, this is just superb! Your breakdowns are a gift...Thank you!! I love the variety you are getting with your hair brush. Are you using a lot variations (imm's) or is it just one or two with a lot of tweaking after the fact? Also, are you drawing the curves on top of a rough hair blockout or no? It looks so clean and…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
@wdcstudios: Yeah I agree with there needing to be something at the end of #2. Below I mentioned putting a ladder going into the floor as some kind of maintenance shaft. However I was thinking that might be in the foreground instead of the background. Although I might put a computer or work station of some sort with a lit…
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
Hi, Polycount! After some pause I decided to start another pesonal project. And this time I decided to create something my own. My main inspiration comes from this awesome Sci-Fi Cave - check it http://polycount.com/discussion/119041/wip-sci-fi-cave-environment/p1, and from Quentin Mabille artwork -…
Hi guys, this is my first thread on polycount, I´m quite new in this forum. I´m a student and I´m currently working on my portfolio because it´s my last semester and I want to share some of my work with you. A few month ago I made this concept just for fun. The feedback was very positive so I decided to make this as a 3D…
You have already set the blockout. An environment artist (I am a weapon artist) should be able to tell you if it is right or not, but I think that what you have done is quite fine. As I see it, setting up a blockout and then replacing those blocks with a modular sets and hero props is the right way to go. Using at first…
First post, contains wip screens from 4-27-'14 Hello guys, Wanted to post some of our progress of a school project of ours (speaking for my team). We're currently in our seccond year of IGAD (breda, Netherlands), in which we have three blocks (each ~10 weeks) to spend on a worldbuilding project. We've received a blockout…
Thanks Alex, yes i´m also love with the game. * For this scene i did the blockout in Maya, always updating it unreal and trying out some lights early. This was my first real attempt on working with unreal and lightning so it was a lot of try and error. But i use Maya to build the level (like Naughty Dog and Ready at Dawn…
If going for high end realism, probably sticking to artstation challenge guidelines is fine. Otherwise, find a studio that makes art similar to your style and try to figure out what kind of technical guidelines they usually operate under. You could even find an artist that works at such a studio and message them directly.…