Hi guys, thanks for the reports! @ PolyHertz: I see you haven't lost your edge :D 1. I followed your steps but unfortunately couldn't reproduce the issue on 3ds Max 9/2009 + XP64. I'll try to run some tests on other systems. If anyone else have any other info about this, I'd be glad to know. EDIT: I reproduced the issue.…
So im planning to upgrade my PC to AMD ryzen platform, most likely the 1800X CPU. With it im planning to buy GTX 1060 6GB, will use it most likely also for GPU rendering... Im planning to MAYBE (but probably yes) to buy another card for GPU rendering, somewhere in the future... GPU rendering most likely in Redshift (or any…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
After watching the film Moon, (Great movie btw, definitely check it out if you haven't done so already!) I have decided to take it upon myself to create a mini-environment from the film as a strong portfolio piece. I plan on using the UDK engine to implement the scene. I've wanted to make a sci-fi environment for awhile…
In The name of Allah Hello everyone/ This is a relight from my previous scene https://www.artstation.com/artwork/3dlA1m Video: https://www.youtube.com/watch?v=WwbAXRhf6Dk I knew from the beginning that this one is going to get a relight. because I set it in the middle of a mountain/hill where no artificial source of light…
Continuing along the road of making Hand Painted Assets I was making a mana Potion and got to texturing and ran into 2 options 1. Use Geometry and 16 Bit Alphas for depth inside the bottle 2. Just Paint like normal (No Depth inside Bottle) Opinions & Critiques on Option 1 or 2 would be really appreciated Here's where it…
@zachagreg I know how the LOD colour coding works, sorry for giving you the impression that was a mystery to me too. Here's a screenshot with just quad overdraw on (full 3D grass blades).... I've watched a number of tutorials on grass and none ever mentioned "alpha mipping" or "normal skewing". Anyway, just for the sake of…
Hello! Does anybody pls know why marmoset is not using my gpu card .it uses the shit out of the procesor and its lagging on simple scenes. I have a 4.2 ghz kaby lake with 16 gb of ram and a nvidia 1070 with 8 gb of video ram.wtf is happening?
Been there dude. When i was first starting i had a teammate like this, spent the whole time criticizing everything , TOTAL DICK. "Why are you joining 2 vs 2 games!?, these are for pros only! Join the 1 vs 1 you stupid c*nt", he could tell i wasn't pro by the location of my first supply depot. Spent most of the match…
Hey all so I've been posting stuff in the PP section during th course of this project for school. I'm a first time noob at modular workflow so bare with me. So far, I've been making the square power of 2 textures first(or some un-square iteration), putting them into a 2048 texture atlas, and then just breaking the chunks…